Asian Fantasy Parallax Backgrounds Vol 1 - Pixel Art + HD
Pixel Dreamer Studio - https://pixeldreamerstudio.itch.io/
Made from code, not AI image generation: every layer is drawn shape by shape by a script.
Code written with AI assistance, tested by hand in Godot 4.7.

2 free scenes: Torii & Sakura Hill, Thai Temple Fields (the full pack has 12)
3 times of day per scene: day / dusk / night (same layout, only light, colors, lamps and sky change)
7 layers per scene, every layer tiles horizontally (repeat width = image width):
  0_sky (static) 1_clouds 2_far 3_mid 4_near 5_front 6_fx (petals, lanterns, fireflies, birds)
Sizes:
  pixel/  320x180  - real pixel art, drawn at this size (no downscaling, no anti-aliasing, limited palette per layer)
  hd/     1920x1080
  sd/     960x540
Suggested scroll factors are in parallax.json (0 = static, 1 = moves with the camera, >1 = foreground).

GODOT 4 (4.3+)
  Copy godot4/addons/pd_asian_parallax_free into your project.
  Drop pixel/<scene>.tscn or hd/<scene>.tscn into your level (Parallax2D nodes, already set up).
  Change time of day: see set_time() in demo/demo.gd (swaps the textures, same layout).
  Demo: open demo/demo.tscn > Play. Left/Right = move, Up/Down = scene, T = time, P = pixel/HD.
  Pixel art: the pixel scenes already use Nearest filtering. For a pixel game set your project to 320x180 (or 640x360) and stretch mode viewport.

UNITY
  Import the PNGs as Sprites (pixel: Filter Mode = Point, Compression = None, Pixels Per Unit to taste).
  Set Wrap Mode = Repeat and move each layer by camera.x * scroll_factor (see parallax.json), or use any parallax script.

GAMEMAKER
  Add each layer as a Background layer with Horizontal Tile on, and set Horizontal Speed from the scroll factor
  (or move the layer x by camera_x * (1 - scroll_factor)).

LICENSE
  CC BY 4.0 - credit "Pixel Dreamer Studio". Full pack (12 scenes): https://pixeldreamerstudio.itch.io/asian-fantasy-parallax

How this was made
The art and animation in this pack were not made with AI image, video or audio generators.
The code was written with AI assistance.
Steam's AI disclosure asks about what players see and hear in your game. Decide for your own game how to answer.

Questions
Stuck or have a question? Email contact.pixeldreamer@gmail.com. We read and answer every message.
